Book 3 - Hurricane's Howl
Different values: 25
=====================================
object {Book 3 - Hurricane's Howl}
    _id : string {Book 3 - Hurricane's Howl._id} (all different values)
    folder : string {Book 3 - Hurricane's Howl.folder} (same value: 3ibhhRy3zcKbZkGM)
    img : string {Book 3 - Hurricane's Howl.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x24)
        systems/pf2e/icons/default-icons/hazard.svg (x1)
    items : array<object> {Book 3 - Hurricane's Howl.items}
        Length: min=1 max=45
        Value type: object {Book 3 - Hurricane's Howl.items.[]}
            _id : string {Book 3 - Hurricane's Howl.items.[]._id} (362 different values)
            [_stats] : object {Book 3 - Hurricane's Howl.items.[]._stats}
                compendiumSource : string {Book 3 - Hurricane's Howl.items.[]._stats.compendiumSource} (132 different values)
            img : string {Book 3 - Hurricane's Howl.items.[].img} (125 different values)
            name : string {Book 3 - Hurricane's Howl.items.[].name} (233 different values)
            sort : integer {Book 3 - Hurricane's Howl.items.[].sort} (46 different values)
            system : object {Book 3 - Hurricane's Howl.items.[].system}
                [baseItem] : string {Book 3 - Hurricane's Howl.items.[].system.baseItem} (17 different values)
                    trident (x4)
                    scale-mail (x3)
                    longspear (x1)
                    dagger (x5)
                    shortsword (x1)
                    studded-leather-armor (x4)
                    heavy-crossbow (x1)
                    breastplate (x1)
                    greatclub (x3)
                    javelin (x1)
                    hide-armor (x2)
                    sickle (x1)
                    leather-armor (x4)
                    staff (x2)
                    mambele (x1)
                    longbow (x1)
                    alchemical-bomb (x1)
                [bonus] : object {Book 3 - Hurricane's Howl.items.[].system.bonus}
                    value : integer {Book 3 - Hurricane's Howl.items.[].system.bonus.value} (16 different values)
                        1 (x2)
                        20 (x6)
                        19 (x1)
                        18 (x6)
                        0 (x21)
                        23 (x10)
                        22 (x3)
                        24 (x7)
                        27 (x1)
                        25 (x2)
                        15 (x2)
                        21 (x6)
                        12 (x1)
                        10 (x2)
                        17 (x1)
                        16 (x1)
                [bonusDamage] : object {Book 3 - Hurricane's Howl.items.[].system.bonusDamage}
                    value : integer {Book 3 - Hurricane's Howl.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 3 - Hurricane's Howl.items.[].system.bulk}
                    value : mixed
                        integer {Book 3 - Hurricane's Howl.items.[].system.bulk.value} (3 different values)
                            1 (x15)
                            2 (x12)
                            0 (x5)
                        float {Book 3 - Hurricane's Howl.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Book 3 - Hurricane's Howl.items.[].system.category} (9 different values)
                    martial (x12)
                    medium (x6)
                    defensive (x41)
                    offensive (x60)
                    simple (x11)
                    light (x8)
                    potion (x4)
                    ammo (x2)
                    interaction (x6)
                [containerId] : mixed
                [damage] : object {Book 3 - Hurricane's Howl.items.[].system.damage}
                    [damageType] : string {Book 3 - Hurricane's Howl.items.[].system.damage.damageType} (4 different values)
                        piercing (x13)
                        slashing (x3)
                        bludgeoning (x6)
                        fire (x1)
                    [dice] : integer {Book 3 - Hurricane's Howl.items.[].system.damage.dice} (2 different values)
                        1 (x22)
                        2 (x1)
                    [die] : string {Book 3 - Hurricane's Howl.items.[].system.damage.die} (4 different values)
                        d8 (x7)
                        d4 (x8)
                        d6 (x4)
                        d10 (x4)
                    [0] : object {Book 3 - Hurricane's Howl.items.[].system.damage.0}
                        [category] : mixed
                        formula : string {Book 3 - Hurricane's Howl.items.[].system.damage.0.formula} (13 different values)
                            8d6 (x5)
                            5d8 (x1)
                            5d6 (x2)
                            0 (x2)
                            2d4 (x3)
                            1d8 (x10)
                            6d8 (x1)
                            3d8 (x2)
                            1d6 (x2)
                            6d6 (x2)
                            2d8 (x2)
                            2d12 (x1)
                            4d8 (x1)
                        kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 3 - Hurricane's Howl.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x34)
                                healing (x9)
                        materials : array<> {Book 3 - Hurricane's Howl.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 3 - Hurricane's Howl.items.[].system.damage.0.type} (12 different values)
                            fire (x5)
                            untyped (x2)
                            mental (x4)
                            cold (x2)
                            spirit (x1)
                            void (x3)
                            vitality (x7)
                            poison (x1)
                            bludgeoning (x2)
                            acid (x4)
                            piercing (x2)
                            electricity (x1)
                        [applyMod] : boolean {Book 3 - Hurricane's Howl.items.[].system.damage.0.applyMod} (2 different values)
                            True (x2)
                            False (x22)
                    [formula] : string {Book 3 - Hurricane's Howl.items.[].system.damage.formula} (2 different values)
                        3d12 (x1)
                        3d8+10 (x1)
                    [kind] : string {Book 3 - Hurricane's Howl.items.[].system.damage.kind} (2 different values)
                        damage (x1)
                        healing (x1)
                    [type] : string {Book 3 - Hurricane's Howl.items.[].system.damage.type} (2 different values)
                        electricity (x1)
                        vitality (x1)
                    [gcovwqxwitqchoin] : object {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                    [persistent] : object {Book 3 - Hurricane's Howl.items.[].system.damage.persistent}
                        [faces] : mixed
                        number : integer {Book 3 - Hurricane's Howl.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {Book 3 - Hurricane's Howl.items.[].system.damage.persistent.type} (same value: fire)
                description : object {Book 3 - Hurricane's Howl.items.[].system.description}
                    value : string {Book 3 - Hurricane's Howl.items.[].system.description.value} (220 different values)
                [equipped] : object {Book 3 - Hurricane's Howl.items.[].system.equipped}
                    carryType : string {Book 3 - Hurricane's Howl.items.[].system.equipped.carryType} (2 different values)
                        held (x27)
                        worn (x26)
                    [handsHeld] : integer {Book 3 - Hurricane's Howl.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x22)
                        2 (x5)
                        0 (x13)
                    [invested] : boolean {Book 3 - Hurricane's Howl.items.[].system.equipped.invested} (same value: False)
                    [inSlot] : boolean {Book 3 - Hurricane's Howl.items.[].system.equipped.inSlot} (2 different values)
                        True (x17)
                        False (x2)
                [group] : string {Book 3 - Hurricane's Howl.items.[].system.group} (12 different values)
                    spear (x5)
                    composite (x3)
                    knife (x6)
                    sword (x1)
                    leather (x10)
                    crossbow (x1)
                    plate (x1)
                    club (x6)
                    dart (x1)
                    axe (x1)
                    bow (x1)
                    bomb (x1)
                [hardness] : integer {Book 3 - Hurricane's Howl.items.[].system.hardness} (same value: 0)
                [hp] : object {Book 3 - Hurricane's Howl.items.[].system.hp}
                    max : integer {Book 3 - Hurricane's Howl.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 3 - Hurricane's Howl.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 3 - Hurricane's Howl.items.[].system.level}
                    value : integer {Book 3 - Hurricane's Howl.items.[].system.level.value} (12 different values)
                        3 (x24)
                        0 (x40)
                        5 (x6)
                        4 (x15)
                        2 (x31)
                        1 (x61)
                        10 (x1)
                        9 (x2)
                        6 (x3)
                        11 (x1)
                        12 (x1)
                        8 (x1)
                [material] : object {Book 3 - Hurricane's Howl.items.[].system.material}
                    [grade] : mixed
                    [type] : string {Book 3 - Hurricane's Howl.items.[].system.material.type} (same value: dawnsilver)
                [price] : object {Book 3 - Hurricane's Howl.items.[].system.price}
                    value : object {Book 3 - Hurricane's Howl.items.[].system.price.value}
                        [gp] : integer {Book 3 - Hurricane's Howl.items.[].system.price.value.gp} (16 different values)
                            50 (x3)
                            4 (x4)
                            20 (x2)
                            3 (x4)
                            160 (x1)
                            1 (x6)
                            8 (x1)
                            130 (x1)
                            2 (x6)
                            300 (x1)
                            325 (x1)
                            6 (x1)
                            60 (x1)
                            10 (x1)
                            465 (x1)
                            250 (x1)
                        [sp] : integer {Book 3 - Hurricane's Howl.items.[].system.price.value.sp} (5 different values)
                            1 (x7)
                            5 (x1)
                            2 (x6)
                            9 (x1)
                            6 (x1)
                    [per] : integer {Book 3 - Hurricane's Howl.items.[].system.price.per} (same value: 10)
                publication : object {Book 3 - Hurricane's Howl.items.[].system.publication}
                    license : string {Book 3 - Hurricane's Howl.items.[].system.publication.license} (2 different values)
                        OGL (x352)
                        ORC (x10)
                    remaster : boolean {Book 3 - Hurricane's Howl.items.[].system.publication.remaster} (2 different values)
                        False (x352)
                        True (x10)
                    title : string {Book 3 - Hurricane's Howl.items.[].system.publication.title} (10 different values)
                        Pathfinder Core Rulebook (x162)
                         (x153)
                        Pathfinder Bestiary (x20)
                        Pathfinder #171: Hurricane's Howl (x2)
                        Pathfinder Player Core (x10)
                        Pathfinder Bestiary 2 (x4)
                        Pathfinder Advanced Player's Guide (x7)
                        Pathfinder Secrets of Magic (x2)
                        Pathfinder Lost Omens Gods & Magic (x1)
                        Pathfinder Lost Omens The Mwangi Expanse (x1)
                [quantity] : integer {Book 3 - Hurricane's Howl.items.[].system.quantity} (6 different values)
                    1 (x45)
                    2 (x2)
                    20 (x1)
                    5 (x1)
                    4 (x3)
                    3 (x1)
                [range] : mixed
                    object {Book 3 - Hurricane's Howl.items.[].system.range}
                        value : string {Book 3 - Hurricane's Howl.items.[].system.range.value} (13 different values)
                            120 feet (x18)
                            planetary (x1)
                            varies (x10)
                            touch (x37)
                            30 feet (x25)
                            0 feet (x2)
                            60 feet (x3)
                             (x31)
                            500 feet (x2)
                            100 miles (x1)
                            40 feet (x1)
                            10 feet (x1)
                            self (x1)
                    integer {Book 3 - Hurricane's Howl.items.[].system.range} (4 different values)
                        120 (x1)
                        30 (x1)
                        100 (x1)
                        20 (x1)
                [reload] : object {Book 3 - Hurricane's Howl.items.[].system.reload}
                    value : string {Book 3 - Hurricane's Howl.items.[].system.reload.value} (4 different values)
                        - (x12)
                         (x9)
                        2 (x1)
                        0 (x1)
                rules : ###FoundryRulesObject###
                [runes] : object {Book 3 - Hurricane's Howl.items.[].system.runes}
                    potency : integer {Book 3 - Hurricane's Howl.items.[].system.runes.potency} (3 different values)
                        1 (x10)
                        0 (x23)
                        2 (x4)
                    property : array<string> {Book 3 - Hurricane's Howl.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 3 - Hurricane's Howl.items.[].system.runes.property.[]} (2 different values)
                            returning (x2)
                            glamered (x1)
                    [striking] : integer {Book 3 - Hurricane's Howl.items.[].system.runes.striking} (2 different values)
                        0 (x16)
                        1 (x7)
                    [resilient] : integer {Book 3 - Hurricane's Howl.items.[].system.runes.resilient} (2 different values)
                        0 (x12)
                        1 (x2)
                [size] : string {Book 3 - Hurricane's Howl.items.[].system.size} (2 different values)
                    med (x50)
                    lg (x3)
                [slug] : string {Book 3 - Hurricane's Howl.items.[].system.slug} (134 different values)
                [specific] : object {Book 3 - Hurricane's Howl.items.[].system.specific}
                    material : object {Book 3 - Hurricane's Howl.items.[].system.specific.material}
                        [grade] : mixed
                        [type] : mixed
                    runes : object {Book 3 - Hurricane's Howl.items.[].system.specific.runes}
                        potency : integer {Book 3 - Hurricane's Howl.items.[].system.specific.runes.potency} (same value: 1)
                        property : array<> {Book 3 - Hurricane's Howl.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: mixed
                        striking : integer {Book 3 - Hurricane's Howl.items.[].system.specific.runes.striking} (same value: 0)
                [splashDamage] : object {Book 3 - Hurricane's Howl.items.[].system.splashDamage}
                    [value] : integer {Book 3 - Hurricane's Howl.items.[].system.splashDamage.value} (2 different values)
                        0 (x21)
                        2 (x1)
                [traits] : object {Book 3 - Hurricane's Howl.items.[].system.traits}
                    [rarity] : string {Book 3 - Hurricane's Howl.items.[].system.traits.rarity} (3 different values)
                        common (x324)
                        uncommon (x15)
                        rare (x1)
                    value : array<string> {Book 3 - Hurricane's Howl.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 3 - Hurricane's Howl.items.[].system.traits.value.[]} (88 different values)
                    [traditions] : array<string> {Book 3 - Hurricane's Howl.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 3 - Hurricane's Howl.items.[].system.traits.traditions.[]} (4 different values)
                            divine (x86)
                            arcane (x77)
                            occult (x72)
                            primal (x77)
                [usage] : object {Book 3 - Hurricane's Howl.items.[].system.usage}
                    value : string {Book 3 - Hurricane's Howl.items.[].system.usage.value} (3 different values)
                        held-in-one-hand (x32)
                        held-in-two-hands (x6)
                        held-in-one-plus-hands (x1)
                [acBonus] : integer {Book 3 - Hurricane's Howl.items.[].system.acBonus} (4 different values)
                    3 (x5)
                    2 (x4)
                    4 (x1)
                    1 (x4)
                [checkPenalty] : integer {Book 3 - Hurricane's Howl.items.[].system.checkPenalty} (2 different values)
                    -2 (x6)
                    -1 (x8)
                [dexCap] : integer {Book 3 - Hurricane's Howl.items.[].system.dexCap} (4 different values)
                    2 (x5)
                    3 (x4)
                    1 (x1)
                    4 (x4)
                [speedPenalty] : integer {Book 3 - Hurricane's Howl.items.[].system.speedPenalty} (2 different values)
                    -5 (x6)
                    0 (x8)
                [strength] : integer {Book 3 - Hurricane's Howl.items.[].system.strength} (4 different values)
                    2 (x5)
                    1 (x4)
                    3 (x1)
                    0 (x4)
                [attack] : object {Book 3 - Hurricane's Howl.items.[].system.attack}
                    value : string {Book 3 - Hurricane's Howl.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Book 3 - Hurricane's Howl.items.[].system.attackEffects}
                    [custom] : string {Book 3 - Hurricane's Howl.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {Book 3 - Hurricane's Howl.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Book 3 - Hurricane's Howl.items.[].system.attackEffects.value.[]} (6 different values)
                            push (x2)
                            restrain (x1)
                            bog-rot (x1)
                            tongue-grab (x3)
                            karumzek-venom (x1)
                            grab (x1)
                [damageRolls] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls}
                    [MR7Ur8Vba5cU6ga5] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5.damage} (same value: 1d8+8)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5.damageType} (same value: piercing)
                    [3k5IzbEGxauzDswb] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.3k5IzbEGxauzDswb}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.3k5IzbEGxauzDswb.damage} (same value: 1d10+8)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.3k5IzbEGxauzDswb.damageType} (same value: bludgeoning)
                    [SQ6AW0srperHDzzw] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.SQ6AW0srperHDzzw}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.SQ6AW0srperHDzzw.damage} (same value: 1d8+8)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.SQ6AW0srperHDzzw.damageType} (same value: piercing)
                    [KgHUvbNHeUlKbnzs] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KgHUvbNHeUlKbnzs}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KgHUvbNHeUlKbnzs.damage} (same value: 1d8+9)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KgHUvbNHeUlKbnzs.damageType} (same value: slashing)
                    [cwmFvFMqf7nIxCw8] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.cwmFvFMqf7nIxCw8}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.cwmFvFMqf7nIxCw8.damage} (same value: 1d4+9)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.cwmFvFMqf7nIxCw8.damageType} (same value: piercing)
                    [t9Ld0KmXvSUijvsb] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.t9Ld0KmXvSUijvsb}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.t9Ld0KmXvSUijvsb.damage} (same value: 1d4+9)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.t9Ld0KmXvSUijvsb.damageType} (same value: piercing)
                    [LkoxzXbJGooiF09A] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.LkoxzXbJGooiF09A}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.LkoxzXbJGooiF09A.damage} (same value: 2d6+8)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.LkoxzXbJGooiF09A.damageType} (same value: piercing)
                    [yYkJWUWrJ73pEjQP] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.yYkJWUWrJ73pEjQP}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.yYkJWUWrJ73pEjQP.damage} (same value: 1d4+8)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.yYkJWUWrJ73pEjQP.damageType} (same value: piercing)
                    [jRZ41SSJfkJBMW0b] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jRZ41SSJfkJBMW0b}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jRZ41SSJfkJBMW0b.damage} (same value: 1d4+8)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jRZ41SSJfkJBMW0b.damageType} (same value: piercing)
                    [Pe35379BKoaSfh6P] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Pe35379BKoaSfh6P}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Pe35379BKoaSfh6P.damage} (same value: 2d8+11)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Pe35379BKoaSfh6P.damageType} (same value: piercing)
                    [tkZZGkVGRmFi7awd] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.tkZZGkVGRmFi7awd}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.tkZZGkVGRmFi7awd.damage} (same value: 1d4+9)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.tkZZGkVGRmFi7awd.damageType} (same value: piercing)
                    [YxY3o7ifP6h6N1aU] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.YxY3o7ifP6h6N1aU}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.YxY3o7ifP6h6N1aU.damage} (same value: 2d8+9)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.YxY3o7ifP6h6N1aU.damageType} (same value: piercing)
                    [x37eJCohhSXTYqyh] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.x37eJCohhSXTYqyh}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.x37eJCohhSXTYqyh.damage} (same value: 1d4+9)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.x37eJCohhSXTYqyh.damageType} (same value: piercing)
                    [0] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0.damage} (3 different values)
                            2d8+11 (x2)
                            2d6+11 (x1)
                            2d10+8 (x1)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0.damageType} (2 different values)
                            piercing (x3)
                            bludgeoning (x1)
                    [1] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1.damage} (same value: 1d6)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1.damageType} (same value: electricity)
                    [0pNqghAIzL9imY3J] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0pNqghAIzL9imY3J}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0pNqghAIzL9imY3J.damage} (same value: 2d6+5)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0pNqghAIzL9imY3J.damageType} (same value: bludgeoning)
                    [jDAkv41msmUwJfTK] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jDAkv41msmUwJfTK}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jDAkv41msmUwJfTK.damage} (same value: 1d10+7)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jDAkv41msmUwJfTK.damageType} (same value: bludgeoning)
                    [kebbf21E2caf2CqW] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.kebbf21E2caf2CqW}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.kebbf21E2caf2CqW.damage} (same value: 1d4+7)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.kebbf21E2caf2CqW.damageType} (same value: bludgeoning)
                    [IG5RcLUNkpc3tgvh] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.IG5RcLUNkpc3tgvh}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.IG5RcLUNkpc3tgvh.damage} (same value: 1d6+7)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.IG5RcLUNkpc3tgvh.damageType} (same value: piercing)
                    [KKUthperWMMB524D] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KKUthperWMMB524D}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KKUthperWMMB524D.damage} (same value: 2d10+10)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KKUthperWMMB524D.damageType} (same value: bludgeoning)
                    [X0DbxagSLCVnkXak] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.X0DbxagSLCVnkXak}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.X0DbxagSLCVnkXak.damage} (same value: 2d6+10)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.X0DbxagSLCVnkXak.damageType} (same value: bludgeoning)
                    [q8xKmArTf7AcWbI9] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.q8xKmArTf7AcWbI9}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.q8xKmArTf7AcWbI9.damage} (same value: 2d8+5)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.q8xKmArTf7AcWbI9.damageType} (same value: bludgeoning)
                    [7dupd6wcVhpyzeST] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7dupd6wcVhpyzeST}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7dupd6wcVhpyzeST.damage} (same value: 1d4+6)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7dupd6wcVhpyzeST.damageType} (same value: slashing)
                    [isYrMsMIeEc2oBoF] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.isYrMsMIeEc2oBoF}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.isYrMsMIeEc2oBoF.damage} (same value: 1d4+6)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.isYrMsMIeEc2oBoF.damageType} (same value: bludgeoning)
                    [p9vt4vhNQpSoCufD] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.p9vt4vhNQpSoCufD}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.p9vt4vhNQpSoCufD.damage} (same value: 2d10+9)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.p9vt4vhNQpSoCufD.damageType} (same value: bludgeoning)
                    [7NKS2PVON5Eb06RZ] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7NKS2PVON5Eb06RZ}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7NKS2PVON5Eb06RZ.damage} (same value: 2d10+13)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7NKS2PVON5Eb06RZ.damageType} (same value: piercing)
                    [1ct0eq17mpn3yq29b1ll] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll.damage} (same value: 1d12)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll.damageType} (same value: poison)
                    [lV25xC9GbeRWqjwt] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.lV25xC9GbeRWqjwt}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.lV25xC9GbeRWqjwt.damage} (same value: 2d8+13)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.lV25xC9GbeRWqjwt.damageType} (same value: slashing)
                    [0MqK6cT64tDQWxJC] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0MqK6cT64tDQWxJC}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0MqK6cT64tDQWxJC.damage} (same value: 2d12+13)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0MqK6cT64tDQWxJC.damageType} (same value: bludgeoning)
                    [vAOaItpgeN8Owjni] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.vAOaItpgeN8Owjni}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.vAOaItpgeN8Owjni.damage} (same value: 1d12+11)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.vAOaItpgeN8Owjni.damageType} (same value: piercing)
                    [5A5uNMTrO9SfFtHs] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5A5uNMTrO9SfFtHs}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damage} (same value: 2d6+4)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damageType} (same value: piercing)
                    [UQNwUVJcj3660Gm1] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.UQNwUVJcj3660Gm1}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.UQNwUVJcj3660Gm1.damage} (same value: 1d4+6)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.UQNwUVJcj3660Gm1.damageType} (same value: piercing)
                    [5BkLsi3BYxobPF9w] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5BkLsi3BYxobPF9w}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5BkLsi3BYxobPF9w.damage} (same value: 1d4+6)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5BkLsi3BYxobPF9w.damageType} (same value: piercing)
                    [aWNJ4I2BEsuN1kQO] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO.damage} (same value: 2d6+8)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO.damageType} (same value: bludgeoning)
                    [qmm6604of0cjil0qdmov] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.qmm6604of0cjil0qdmov}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damage} (same value: 1d6+5)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damageType} (same value: piercing)
                    [iikdywgrmerdy4hojtqj] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.iikdywgrmerdy4hojtqj}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.iikdywgrmerdy4hojtqj.damage} (same value: 2d8+15)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.iikdywgrmerdy4hojtqj.damageType} (same value: void)
                    [HFgPs4Opq6psSac9] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.HFgPs4Opq6psSac9}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.HFgPs4Opq6psSac9.damage} (same value: 3d8+7)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.HFgPs4Opq6psSac9.damageType} (same value: slashing)
                    [ZpOt0TFQeREm7fqG] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ZpOt0TFQeREm7fqG}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ZpOt0TFQeREm7fqG.damage} (same value: 2d6+9)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ZpOt0TFQeREm7fqG.damageType} (same value: slashing)
                    [AdSZSK3wWeTwvdzv] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.AdSZSK3wWeTwvdzv}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.AdSZSK3wWeTwvdzv.damage} (same value: 2d6+6)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.AdSZSK3wWeTwvdzv.damageType} (same value: slashing)
                    [Drh9GX9hqt2MLFfO] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Drh9GX9hqt2MLFfO}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Drh9GX9hqt2MLFfO.damage} (same value: 2d6+9)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Drh9GX9hqt2MLFfO.damageType} (same value: slashing)
                    [oijspzz5p2fjxumle0ec] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.oijspzz5p2fjxumle0ec}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.oijspzz5p2fjxumle0ec.damage} (same value: 2d6+5)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.oijspzz5p2fjxumle0ec.damageType} (same value: slashing)
                    [f3bsunum22cshpvi9yn5] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.f3bsunum22cshpvi9yn5}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.f3bsunum22cshpvi9yn5.damage} (same value: 1d8+5)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.f3bsunum22cshpvi9yn5.damageType} (same value: piercing)
                    [Ly2wHe08ry08sfl9] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Ly2wHe08ry08sfl9}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Ly2wHe08ry08sfl9.damage} (same value: 2d6+5)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Ly2wHe08ry08sfl9.damageType} (same value: slashing)
                    [ziKxmFrPz34ScHJF] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ziKxmFrPz34ScHJF}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ziKxmFrPz34ScHJF.damage} (same value: 2d6+7)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ziKxmFrPz34ScHJF.damageType} (same value: bludgeoning)
                    [rUdtFG4Pb025XTrx] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.rUdtFG4Pb025XTrx}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.rUdtFG4Pb025XTrx.damage} (same value: 2d8+6)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.rUdtFG4Pb025XTrx.damageType} (same value: piercing)
                    [a8nMuugncEMWyHNT] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.a8nMuugncEMWyHNT}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.a8nMuugncEMWyHNT.damage} (same value: 1d4+6)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.a8nMuugncEMWyHNT.damageType} (same value: piercing)
                    gJV0NWBKl0uVvvtz : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.gJV0NWBKl0uVvvtz}
                        damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.gJV0NWBKl0uVvvtz.damage} (same value: 1d4+6)
                        damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.gJV0NWBKl0uVvvtz.damageType} (same value: piercing)
                [weaponType] : object {Book 3 - Hurricane's Howl.items.[].system.weaponType}
                    value : string {Book 3 - Hurricane's Howl.items.[].system.weaponType.value} (2 different values)
                        melee (x37)
                        ranged (x12)
                [actionType] : object {Book 3 - Hurricane's Howl.items.[].system.actionType}
                    value : string {Book 3 - Hurricane's Howl.items.[].system.actionType.value} (4 different values)
                        reaction (x18)
                        passive (x64)
                        action (x22)
                        free (x4)
                [actions] : object {Book 3 - Hurricane's Howl.items.[].system.actions}
                    [value] : integer {Book 3 - Hurricane's Howl.items.[].system.actions.value} (2 different values)
                        1 (x11)
                        2 (x11)
                [autoHeightenLevel] : object {Book 3 - Hurricane's Howl.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Book 3 - Hurricane's Howl.items.[].system.prepared}
                    [label] : string {Book 3 - Hurricane's Howl.items.[].system.prepared.label} (same value: Spellcasting Type)
                    [type] : string {Book 3 - Hurricane's Howl.items.[].system.prepared.type} (same value: String)
                    value : string {Book 3 - Hurricane's Howl.items.[].system.prepared.value} (4 different values)
                        prepared (x2)
                        focus (x2)
                        innate (x6)
                        spontaneous (x3)
                    [flexible] : boolean {Book 3 - Hurricane's Howl.items.[].system.prepared.flexible} (same value: False)
                [proficiency] : object {Book 3 - Hurricane's Howl.items.[].system.proficiency}
                    value : integer {Book 3 - Hurricane's Howl.items.[].system.proficiency.value} (same value: 0)
                [slots] : object {Book 3 - Hurricane's Howl.items.[].system.slots}
                    [slot0] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot0}
                        max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.max} (2 different values)
                            5 (x2)
                            4 (x1)
                        prepared : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.prepared.[].id} (14 different values)
                                    2BObJT0FGjNlpqtn (x1)
                                    ANzDxOPbSQgjxZyS (x1)
                                    KCkbG6aH35OFII2L (x1)
                                    UXsMR4yiHuiWciMG (x1)
                                    54ICfRUXG5nMj4NG (x1)
                                    1IEZxdlDsJHNF6VV (x1)
                                    fDbIT4q0JydBhMCK (x1)
                                    bitevPtOPEfaCxKO (x1)
                                    RoDaBtE64gU7LBoq (x1)
                                    xEJutcuDDeoy8pd6 (x1)
                                    FFrXeVfj4eRhKeKs (x1)
                                    8TzMzClC86zazRKN (x1)
                                    tk0t0Ox8TEBu3NwN (x1)
                                    92cbn25qEpVZ5fHk (x1)
                        value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.value} (2 different values)
                            5 (x2)
                            4 (x1)
                    [slot1] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot1}
                        [max] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.max} (3 different values)
                            3 (x2)
                            1 (x3)
                            4 (x2)
                        [prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.prepared}
                            Length: min=1 max=3
                            Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.prepared.[].id} (6 different values)
                                    BnWXk0XN4BEB9bqO (x1)
                                    hw3KtbihSCMUai8g (x1)
                                    ksMYqziRVm0cpR8h (x1)
                                    rXm4NbStEWsSWRyv (x1)
                                    mokjSeYW7fRSVnUv (x1)
                                    wRF9eH2nBfxvQ6js (x1)
                        [value] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.value} (3 different values)
                            3 (x3)
                            1 (x2)
                            4 (x2)
                    [slot2] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot2}
                        [max] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.max} (4 different values)
                            3 (x4)
                            1 (x2)
                            2 (x1)
                            4 (x2)
                        [prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.prepared}
                            Length: min=1 max=3
                            Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.prepared.[].id} (9 different values)
                                    ENzXKbhj5M5N61Zb (x1)
                                    mdiSJAe4SNlpO5xP (x1)
                                    dAofRruV2F7X6MWX (x1)
                                    fGb9MekqMQPmhr0Z (x1)
                                    wdZoDvKO1KuqCFGn (x1)
                                    PWlFtn1uRQjQFKI0 (x1)
                                    jUAm540uEAU6hGmp (x1)
                                    DFxmQtvWqrMW7gtj (x1)
                                    MbFoBKUTv93VhPD9 (x1)
                        value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.value} (4 different values)
                            3 (x5)
                            1 (x1)
                            2 (x2)
                            4 (x2)
                    [slot3] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot3}
                        max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.max} (2 different values)
                            3 (x5)
                            4 (x1)
                        [prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=3
                            Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.prepared.[].id} (5 different values)
                                    jSNRWSOsVCimGQ5L (x1)
                                    rR5qTPPHOPWkX7Bc (x1)
                                    j17XyKk4Ujd3KV9l (x1)
                                    LYNCsl1NBJphmoHd (x1)
                                    ZOn5e98fPXQWcmt2 (x1)
                        value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.value} (2 different values)
                            3 (x5)
                            4 (x1)
                    [slot4] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot4}
                        max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.max} (2 different values)
                            3 (x4)
                            2 (x1)
                        [prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=3
                            Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.prepared.[].id} (5 different values)
                                    TV7nTLXhz9n5kePY (x1)
                                    c4RwiEe0iLyT9REe (x1)
                                    nlU1HlQJ0Gyqf4W0 (x1)
                                    tVPWhKVON4Tv71WK (x1)
                                    rySQf0FxKvR2sK7j (x1)
                        value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.value} (2 different values)
                            3 (x4)
                            2 (x1)
                    [slot5] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot5}
                        [max] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.max} (2 different values)
                            3 (x1)
                            2 (x1)
                        [prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.prepared}
                            Length: min=1 max=3
                            Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.prepared.[].id} (4 different values)
                                    fvBmzWeLjF1gHn0d (x1)
                                    WEZUIVSs4898qnpK (x1)
                                    dfpfzMcA1Lc5Evak (x1)
                                    W8umMB2LsPZAyh2W (x1)
                        value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.value} (2 different values)
                            3 (x2)
                            2 (x1)
                    [slot6] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot6}
                        max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.max} (3 different values)
                            5 (x1)
                            2 (x1)
                            4 (x1)
                        [prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=5
                            Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.prepared.[].id} (4 different values)
                                    IN59hQI6VlzPxdu8 (x3)
                                    ENzXKbhj5M5N61Zb (x1)
                                    nlU1HlQJ0Gyqf4W0 (x1)
                                    NMCBgsGW43a5xhY3 (x3)
                        value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.value} (3 different values)
                            5 (x1)
                            2 (x1)
                            4 (x1)
                [spelldc] : object {Book 3 - Hurricane's Howl.items.[].system.spelldc}
                    dc : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.dc} (7 different values)
                        30 (x5)
                        26 (x2)
                        28 (x1)
                        29 (x2)
                        21 (x1)
                        24 (x1)
                        25 (x1)
                    [item] : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.item} (same value: 0)
                    [label] : string {Book 3 - Hurricane's Howl.items.[].system.spelldc.label} (same value: Class DC)
                    mod : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.mod} (same value: 0)
                    [type] : string {Book 3 - Hurricane's Howl.items.[].system.spelldc.type} (same value: String)
                    value : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.value} (7 different values)
                        22 (x5)
                        18 (x2)
                        20 (x1)
                        21 (x2)
                        13 (x1)
                        16 (x1)
                        17 (x1)
                [tradition] : object {Book 3 - Hurricane's Howl.items.[].system.tradition}
                    value : string {Book 3 - Hurricane's Howl.items.[].system.tradition.value} (3 different values)
                        divine (x9)
                        occult (x2)
                        primal (x2)
                [area] : object {Book 3 - Hurricane's Howl.items.[].system.area}
                    type : string {Book 3 - Hurricane's Howl.items.[].system.area.type} (5 different values)
                        burst (x10)
                        emanation (x5)
                        line (x3)
                        cone (x2)
                        cube (x1)
                    value : integer {Book 3 - Hurricane's Howl.items.[].system.area.value} (6 different values)
                        5 (x1)
                        30 (x8)
                        20 (x5)
                        60 (x3)
                        40 (x1)
                        10 (x3)
                [cost] : object {Book 3 - Hurricane's Howl.items.[].system.cost}
                    value : string {Book 3 - Hurricane's Howl.items.[].system.cost.value} (4 different values)
                         (x130)
                        faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x1)
                        rare incense and offerings worth a total value of 20 gp × the spell rank (x1)
                        6 gp of ruby dust (x1)
                [counteraction] : boolean {Book 3 - Hurricane's Howl.items.[].system.counteraction} (2 different values)
                    False (x124)
                    True (x9)
                [defense] : object {Book 3 - Hurricane's Howl.items.[].system.defense}
                    save : object {Book 3 - Hurricane's Howl.items.[].system.defense.save}
                        basic : boolean {Book 3 - Hurricane's Howl.items.[].system.defense.save.basic} (2 different values)
                            True (x21)
                            False (x21)
                        statistic : string {Book 3 - Hurricane's Howl.items.[].system.defense.save.statistic} (3 different values)
                            reflex (x7)
                            will (x13)
                            fortitude (x22)
                [duration] : object {Book 3 - Hurricane's Howl.items.[].system.duration}
                    sustained : boolean {Book 3 - Hurricane's Howl.items.[].system.duration.sustained} (2 different values)
                        False (x126)
                        True (x7)
                    value : string {Book 3 - Hurricane's Howl.items.[].system.duration.value} (17 different values)
                         (x67)
                        10 minutes (x13)
                        1 minute (x20)
                        1 hour (x7)
                        until the end of the target's next turn (x1)
                        1 round (x3)
                        until the start of your next turn (x7)
                        until the next time you make your daily preparations (x4)
                        8 hours (x1)
                        see text (x1)
                        unlimited (x2)
                        1 year (x1)
                        20 minutes (x1)
                        until your next daily preparations (x2)
                        until the end of your turn (x1)
                        varies (x1)
                        see below (x1)
                [heightening] : object {Book 3 - Hurricane's Howl.items.[].system.heightening}
                    [damage] : object {Book 3 - Hurricane's Howl.items.[].system.heightening.damage}
                        [0] : string {Book 3 - Hurricane's Howl.items.[].system.heightening.damage.0} (6 different values)
                            2d6 (x9)
                            1d8 (x14)
                            1d6 (x2)
                            1d4 (x3)
                            2d8 (x3)
                            1d12 (x1)
                    [interval] : integer {Book 3 - Hurricane's Howl.items.[].system.heightening.interval} (2 different values)
                        1 (x29)
                        2 (x4)
                    type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.type} (2 different values)
                        interval (x33)
                        fixed (x2)
                    [levels] : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels}
                        3 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3}
                            damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                        5 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5}
                            damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                        7 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7}
                            damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                        9 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9}
                            damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                [location] : object {Book 3 - Hurricane's Howl.items.[].system.location}
                    [value] : string {Book 3 - Hurricane's Howl.items.[].system.location.value} (13 different values)
                        8aUwGSvVeRtaj1A6 (x21)
                        t1B3GYxqTHeFYLzS (x2)
                        D6YvuVjYtWjAkY9o (x8)
                        HkaLSWDV9fVv0xkG (x19)
                        qGMP0gN9KUtEEMF9 (x29)
                        Kbqbbqa27wRXzhZx (x3)
                        bZSbhztZ5VhprK6S (x2)
                        qq0kybhcKxJtHgiB (x3)
                        cF7DrYFZ83ZOhP5d (x4)
                        IiUfBDnqBfCVIAgR (x6)
                        JRCZvWVw9mFwuMTN (x8)
                        v9rkDlk2I5K3GdLl (x10)
                        n2wEvyTRjx5A21jq (x16)
                    [heightenedLevel] : integer {Book 3 - Hurricane's Howl.items.[].system.location.heightenedLevel} (6 different values)
                        4 (x12)
                        3 (x13)
                        2 (x22)
                        1 (x13)
                        5 (x7)
                        6 (x5)
                    [uses] : object {Book 3 - Hurricane's Howl.items.[].system.location.uses}
                        max : integer {Book 3 - Hurricane's Howl.items.[].system.location.uses.max} (2 different values)
                            2 (x3)
                            3 (x1)
                        value : integer {Book 3 - Hurricane's Howl.items.[].system.location.uses.value} (2 different values)
                            2 (x3)
                            3 (x1)
                [requirements] : string {Book 3 - Hurricane's Howl.items.[].system.requirements} (same value: )
                [target] : object {Book 3 - Hurricane's Howl.items.[].system.target}
                    value : string {Book 3 - Hurricane's Howl.items.[].system.target.value} (26 different values)
                [time] : object {Book 3 - Hurricane's Howl.items.[].system.time}
                    value : string {Book 3 - Hurricane's Howl.items.[].system.time.value} (9 different values)
                        2 (x85)
                        3 (x8)
                        1 (x10)
                        1 minute (x7)
                        1 to 3 (x9)
                        10 minutes (x11)
                        1 day (x1)
                        3 days (x1)
                        reaction (x1)
                [overlays] : object {Book 3 - Hurricane's Howl.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [pq7cxntbz4s8g5ik] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [z04svm1cvfcxtplb] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [37gy7l19tik74o4s] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x7)
                                        healing (x7)
                                        manipulate (x7)
                                        vitality (x7)
                    [7qdtetowq348s9oc] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x7)
                                        healing (x7)
                                        manipulate (x7)
                                        vitality (x7)
                    [lfxcoz2d3f8j2zq1] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x7)
                                        healing (x7)
                                        manipulate (x7)
                                        vitality (x7)
                [uses] : object {Book 3 - Hurricane's Howl.items.[].system.uses}
                    autoDestroy : boolean {Book 3 - Hurricane's Howl.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 3 - Hurricane's Howl.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 3 - Hurricane's Howl.items.[].system.uses.value} (same value: 1)
                [stackGroup] : string {Book 3 - Hurricane's Howl.items.[].system.stackGroup} (2 different values)
                    bolts (x1)
                    arrows (x1)
                [deathNote] : boolean {Book 3 - Hurricane's Howl.items.[].system.deathNote} (same value: True)
                [frequency] : object {Book 3 - Hurricane's Howl.items.[].system.frequency}
                    max : integer {Book 3 - Hurricane's Howl.items.[].system.frequency.max} (3 different values)
                        1 (x8)
                        3 (x1)
                        2 (x1)
                    per : string {Book 3 - Hurricane's Howl.items.[].system.frequency.per} (3 different values)
                        day (x8)
                        round (x1)
                        PT1H (x1)
                    [value] : integer {Book 3 - Hurricane's Howl.items.[].system.frequency.value} (3 different values)
                        1 (x7)
                        3 (x1)
                        2 (x1)
                [showSlotlessLevels] : object {Book 3 - Hurricane's Howl.items.[].system.showSlotlessLevels}
                    value : boolean {Book 3 - Hurricane's Howl.items.[].system.showSlotlessLevels.value} (same value: False)
                [ritual] : object {Book 3 - Hurricane's Howl.items.[].system.ritual}
                    primary : object {Book 3 - Hurricane's Howl.items.[].system.ritual.primary}
                        check : string {Book 3 - Hurricane's Howl.items.[].system.ritual.primary.check} (2 different values)
                            Nature (master) (x1)
                            Religion (x1)
                    secondary : object {Book 3 - Hurricane's Howl.items.[].system.ritual.secondary}
                        casters : integer {Book 3 - Hurricane's Howl.items.[].system.ritual.secondary.casters} (2 different values)
                            4 (x1)
                            0 (x1)
                        checks : string {Book 3 - Hurricane's Howl.items.[].system.ritual.secondary.checks} (2 different values)
                            Crafting, Diplomacy, Survival (x1)
                            Crafting, Performance (x1)
                [mod] : object {Book 3 - Hurricane's Howl.items.[].system.mod}
                    value : integer {Book 3 - Hurricane's Howl.items.[].system.mod.value} (6 different values)
                        22 (x1)
                        24 (x1)
                        16 (x1)
                        14 (x1)
                        11 (x1)
                        19 (x1)
                [proficient] : object {Book 3 - Hurricane's Howl.items.[].system.proficient}
                    value : integer {Book 3 - Hurricane's Howl.items.[].system.proficient.value} (same value: 0)
            type : string {Book 3 - Hurricane's Howl.items.[].type} (9 different values)
                weapon (x23)
                armor (x14)
                equipment (x10)
                melee (x49)
                action (x108)
                spellcastingEntry (x13)
                spell (x133)
                consumable (x6)
                lore (x6)
            [flags] : object {Book 3 - Hurricane's Howl.items.[].flags}
                pf2e : object {Book 3 - Hurricane's Howl.items.[].flags.pf2e}
                    linkedWeapon : string {Book 3 - Hurricane's Howl.items.[].flags.pf2e.linkedWeapon} (21 different values)
    name : string {Book 3 - Hurricane's Howl.name} (all different values)
    system : object {Book 3 - Hurricane's Howl.system}
        [abilities] : object {Book 3 - Hurricane's Howl.system.abilities}
            cha : object {Book 3 - Hurricane's Howl.system.abilities.cha}
                mod : integer {Book 3 - Hurricane's Howl.system.abilities.cha.mod} (8 different values)
                    2 (x6)
                    3 (x6)
                    5 (x2)
                    0 (x4)
                    1 (x1)
                    -2 (x1)
                    4 (x3)
                    -1 (x1)
                [value] : integer {Book 3 - Hurricane's Howl.system.abilities.cha.value} (7 different values)
                    14 (x5)
                    16 (x5)
                    20 (x2)
                    10 (x6)
                    12 (x1)
                    6 (x1)
                    18 (x3)
            con : object {Book 3 - Hurricane's Howl.system.abilities.con}
                mod : integer {Book 3 - Hurricane's Howl.system.abilities.con.mod} (7 different values)
                    4 (x6)
                    1 (x1)
                    2 (x5)
                    7 (x1)
                    3 (x5)
                    5 (x2)
                    0 (x4)
                [value] : integer {Book 3 - Hurricane's Howl.system.abilities.con.value} (7 different values)
                    18 (x5)
                    12 (x1)
                    14 (x5)
                    24 (x1)
                    16 (x3)
                    20 (x2)
                    10 (x6)
            dex : object {Book 3 - Hurricane's Howl.system.abilities.dex}
                mod : integer {Book 3 - Hurricane's Howl.system.abilities.dex.mod} (7 different values)
                    2 (x5)
                    4 (x4)
                    3 (x2)
                    7 (x3)
                    1 (x1)
                    0 (x3)
                    5 (x6)
                [value] : integer {Book 3 - Hurricane's Howl.system.abilities.dex.value} (7 different values)
                    14 (x4)
                    18 (x3)
                    16 (x2)
                    24 (x3)
                    12 (x1)
                    10 (x5)
                    20 (x5)
            int : object {Book 3 - Hurricane's Howl.system.abilities.int}
                mod : integer {Book 3 - Hurricane's Howl.system.abilities.int.mod} (9 different values)
                    -1 (x5)
                    0 (x6)
                    1 (x1)
                    6 (x1)
                    7 (x1)
                    2 (x3)
                    4 (x3)
                    -4 (x1)
                    3 (x3)
                [value] : integer {Book 3 - Hurricane's Howl.system.abilities.int.value} (8 different values)
                    8 (x5)
                    10 (x7)
                    12 (x1)
                    22 (x1)
                    24 (x1)
                    14 (x3)
                    18 (x2)
                    16 (x3)
            str : object {Book 3 - Hurricane's Howl.system.abilities.str}
                mod : integer {Book 3 - Hurricane's Howl.system.abilities.str.mod} (9 different values)
                    4 (x5)
                    5 (x5)
                    6 (x3)
                    2 (x4)
                    7 (x2)
                    3 (x2)
                    -5 (x1)
                    1 (x1)
                    0 (x1)
                [value] : integer {Book 3 - Hurricane's Howl.system.abilities.str.value} (8 different values)
                    18 (x5)
                    20 (x5)
                    22 (x2)
                    14 (x4)
                    24 (x2)
                    16 (x1)
                    0 (x1)
                    10 (x3)
            wis : object {Book 3 - Hurricane's Howl.system.abilities.wis}
                mod : integer {Book 3 - Hurricane's Howl.system.abilities.wis.mod} (6 different values)
                    3 (x7)
                    5 (x4)
                    4 (x4)
                    2 (x7)
                    7 (x1)
                    6 (x1)
                [value] : integer {Book 3 - Hurricane's Howl.system.abilities.wis.value} (6 different values)
                    16 (x7)
                    20 (x4)
                    18 (x3)
                    14 (x6)
                    24 (x1)
                    10 (x2)
        attributes : object {Book 3 - Hurricane's Howl.system.attributes}
            ac : object {Book 3 - Hurricane's Howl.system.attributes.ac}
                [details] : string {Book 3 - Hurricane's Howl.system.attributes.ac.details} (same value: )
                value : integer {Book 3 - Hurricane's Howl.system.attributes.ac.value} (14 different values)
                    27 (x5)
                    30 (x5)
                    34 (x1)
                    32 (x1)
                    24 (x2)
                    28 (x2)
                    26 (x2)
                    21 (x1)
                    29 (x1)
                    17 (x1)
                    0 (x1)
                    33 (x1)
                    23 (x1)
                    31 (x1)
            [allSaves] : object {Book 3 - Hurricane's Howl.system.attributes.allSaves}
                value : string {Book 3 - Hurricane's Howl.system.attributes.allSaves.value} (same value: )
            hp : object {Book 3 - Hurricane's Howl.system.attributes.hp}
                details : string {Book 3 - Hurricane's Howl.system.attributes.hp.details} (3 different values)
                     (x21)
                    void healing, rejuvenation (x2)
                    void healing (x2)
                max : integer {Book 3 - Hurricane's Howl.system.attributes.hp.max} (20 different values)
                    135 (x1)
                    175 (x4)
                    225 (x1)
                    190 (x1)
                    160 (x1)
                    140 (x3)
                    155 (x1)
                    130 (x1)
                    185 (x1)
                    195 (x1)
                    60 (x1)
                    170 (x1)
                    40 (x1)
                    125 (x1)
                    0 (x1)
                    201 (x1)
                    100 (x1)
                    115 (x1)
                    150 (x1)
                    200 (x1)
                temp : integer {Book 3 - Hurricane's Howl.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 3 - Hurricane's Howl.system.attributes.hp.value} (20 different values)
                    135 (x1)
                    175 (x4)
                    225 (x1)
                    190 (x1)
                    160 (x1)
                    140 (x3)
                    155 (x1)
                    130 (x1)
                    185 (x1)
                    195 (x1)
                    60 (x1)
                    170 (x1)
                    40 (x1)
                    125 (x1)
                    0 (x1)
                    201 (x1)
                    100 (x1)
                    115 (x1)
                    150 (x1)
                    200 (x1)
            [speed] : object {Book 3 - Hurricane's Howl.system.attributes.speed}
                otherSpeeds : array<object> {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            burrow (x1)
                            swim (x3)
                            climb (x3)
                            fly (x2)
                        value : integer {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            15 (x2)
                            25 (x3)
                            140 (x1)
                            30 (x2)
                            40 (x1)
                value : integer {Book 3 - Hurricane's Howl.system.attributes.speed.value} (7 different values)
                    25 (x9)
                    20 (x5)
                    30 (x3)
                    15 (x1)
                    40 (x4)
                    35 (x1)
                    0 (x1)
                [details] : string {Book 3 - Hurricane's Howl.system.attributes.speed.details} (3 different values)
                    swamp stride (x2)
                    cloud walk (x1)
                    puddle stride (x1)
            [immunities] : array<object> {Book 3 - Hurricane's Howl.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Book 3 - Hurricane's Howl.system.attributes.immunities.[]}
                    type : string {Book 3 - Hurricane's Howl.system.attributes.immunities.[].type} (9 different values)
                        death-effects (x3)
                        disease (x3)
                        electricity (x2)
                        paralyzed (x4)
                        poison (x6)
                        unconscious (x3)
                        sleep (x1)
                        precision (x2)
                        swarm-mind (x1)
            [resistances] : array<object> {Book 3 - Hurricane's Howl.system.attributes.resistances}
                Length: min=1 max=3
                Value type: object {Book 3 - Hurricane's Howl.system.attributes.resistances.[]}
                    type : string {Book 3 - Hurricane's Howl.system.attributes.resistances.[].type} (5 different values)
                        fire (x3)
                        bludgeoning (x1)
                        piercing (x1)
                        slashing (x1)
                        all-damage (x1)
                    value : integer {Book 3 - Hurricane's Howl.system.attributes.resistances.[].value} (3 different values)
                        10 (x5)
                        6 (x1)
                        5 (x1)
                    [doubleVs] : array<string> {Book 3 - Hurricane's Howl.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 3 - Hurricane's Howl.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
                    [exceptions] : array<string> {Book 3 - Hurricane's Howl.system.attributes.resistances.[].exceptions}
                        Length: min=3 max=3
                        Value type: string {Book 3 - Hurricane's Howl.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            force (x1)
                            ghost-touch (x1)
                            vitality (x1)
            [weaknesses] : array<object> {Book 3 - Hurricane's Howl.system.attributes.weaknesses}
                Length: min=1 max=3
                Value type: object {Book 3 - Hurricane's Howl.system.attributes.weaknesses.[]}
                    type : string {Book 3 - Hurricane's Howl.system.attributes.weaknesses.[].type} (6 different values)
                        cold (x1)
                        acid (x1)
                        area-damage (x1)
                        holy (x2)
                        splash-damage (x1)
                        cold-iron (x1)
                    value : integer {Book 3 - Hurricane's Howl.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x5)
                        5 (x2)
            [emitsSound] : string {Book 3 - Hurricane's Howl.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {Book 3 - Hurricane's Howl.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {Book 3 - Hurricane's Howl.system.attributes.hasHealth} (same value: False)
            [stealth] : object {Book 3 - Hurricane's Howl.system.attributes.stealth}
                details : string {Book 3 - Hurricane's Howl.system.attributes.stealth.details} (same value: <p>(master)</p>)
                value : integer {Book 3 - Hurricane's Howl.system.attributes.stealth.value} (same value: 24)
        details : object {Book 3 - Hurricane's Howl.system.details}
            [blurb] : string {Book 3 - Hurricane's Howl.system.details.blurb} (15 different values)
                Human bruiser (x1)
                Human prison guard (x1)
                Human priest of Norgorber (x1)
                NE male human gang leader (x1)
                Female graveknight (x1)
                 (x10)
                Cyclops bruisers (x1)
                Female boggard ritualist (x1)
                Female cyclops historian (x1)
                Female poison-wracked young cloud dragon (x1)
                Human infiltrator (x1)
                Female half-orc staff warrior (x1)
                Variant elite giant frog (x1)
                Male halfling treasure hunter (x1)
                Male catfolk head warden (x1)
            [languages] : object {Book 3 - Hurricane's Howl.system.details.languages}
                details : string {Book 3 - Hurricane's Howl.system.details.languages.details} (same value: )
                value : array<string> {Book 3 - Hurricane's Howl.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {Book 3 - Hurricane's Howl.system.details.languages.value.[]} (18 different values)
                        common (x19)
                        necril (x2)
                        boggard (x2)
                        cyclops (x4)
                        jotun (x2)
                        draconic (x4)
                        sussuran (x1)
                        chthonian (x1)
                        diabolic (x1)
                        sakvroth (x1)
                        orcish (x1)
                        aklo (x1)
                        fey (x1)
                        iruxi (x4)
                        elven (x1)
                        halfling (x1)
                        amurrun (x1)
                        thalassic (x1)
            level : object {Book 3 - Hurricane's Howl.system.details.level}
                value : integer {Book 3 - Hurricane's Howl.system.details.level.value} (10 different values)
                    8 (x4)
                    10 (x4)
                    11 (x6)
                    13 (x1)
                    9 (x4)
                    7 (x2)
                    4 (x1)
                    2 (x1)
                    12 (x1)
                    6 (x1)
            [privateNotes] : string {Book 3 - Hurricane's Howl.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 3 - Hurricane's Howl.system.details.publicNotes} (4 different values)
                 (x21)
                <p>As their empire crumbled and fell into ruin, many cyclopes turned to increasingly depraved and vicious rituals to enhance their divinations and oracular powers. Some, especially those too fearful or suspicious of their fellow cyclopes to collaborate, constructed servants known as golgopos to aid in their rituals. These squat creatures are made from ancient bones dredged from fetid swamps and packed with mud to resemble a squat humanoid. Their heads are little more than the skull of whatever creature's bones were used in their creation with an extra eye socket punched in the forehead, glowing with eerie light.</p>
            <p>Golgopos spend most of their time perched on the shoulder of a cyclops master, acting as secondary casters for foul rituals and casting spells to aid them as needed. Golgopos are generally not evil, however, and one whose master has abandoned them or been destroyed might be convinced to employ their knowledge of ritual magic in service of another.</p> (x1)
                <p>A screaming sulfur is a creature born from gasping death and suffocating suffering. When an earthquake or other geological phenomena releases toxic gases, these gases can build up beneath lakes and other large bodies of water. Eventually, they escape the water, expanding into massive clouds that cover the immediate area. Its silent, unexpected arrival can take thousands of lives in an instant. Confused, in pain, and desperate for a way out, the dying souls become trapped in the noxious cloud and amass into this horrifying creature.</p>
            <p>While not truly undead, a screaming sulfur shares many similarities with undead creatures, including the malice of vengeful spirits and the hatred of all living creatures who breathe freely and painlessly.</p>
            <p>A screaming sulfur resembles a cloud made of countless, featureless faces, mouths agape and releasing ghastly wails.</p> (x1)
                <p>Ssumzilis are lanky, murderous fey who delight in the thrill of the hunt. They are particularly skilled/adept at stalking their prey in the rain and most commonly reside in rainforests and coastal regions, where frequent rain provides ample opportunity to hunt. Camouflaged by their cloud-gray skin, ssumzilis often compete in tests of stealth when hunting in groups, taking particular delight in approaching their quarry as closely as possible without being observed.</p> (x1)
            publication : object {Book 3 - Hurricane's Howl.system.details.publication}
                license : string {Book 3 - Hurricane's Howl.system.details.publication.license} (same value: OGL)
                remaster : boolean {Book 3 - Hurricane's Howl.system.details.publication.remaster} (same value: False)
                title : string {Book 3 - Hurricane's Howl.system.details.publication.title} (same value: Pathfinder #171: Hurricane's Howl)
            [description] : string {Book 3 - Hurricane's Howl.system.details.description} (same value: <p>An @UUID[Compendium.pf2e.conditionitems.Item.Invisible] rune on the floor summons a @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Goliath Spider] when disturbed by someone who isn't wearing Norgorber's religious symbol.</p>)
            [disable] : string {Book 3 - Hurricane's Howl.system.details.disable} (same value: <p>@Check[thievery|dc:34|name:Erase the Rune|traits:uncommon,magical,trap,complex] (master) to erase the rune or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th rank; counteract DC 36) to dispel the rune.</p>)
            [isComplex] : boolean {Book 3 - Hurricane's Howl.system.details.isComplex} (same value: True)
            [reset] : string {Book 3 - Hurricane's Howl.system.details.reset} (same value: <p>The trap resets after 24 hours.</p>)
            [routine] : string {Book 3 - Hurricane's Howl.system.details.routine} (same value: )
        [initiative] : object {Book 3 - Hurricane's Howl.system.initiative}
            statistic : string {Book 3 - Hurricane's Howl.system.initiative.statistic} (same value: perception)
        [perception] : object {Book 3 - Hurricane's Howl.system.perception}
            details : string {Book 3 - Hurricane's Howl.system.perception.details} (3 different values)
                 (x21)
                mist vision (x1)
                poison sense (precise) 30 feet (x2)
            mod : integer {Book 3 - Hurricane's Howl.system.perception.mod} (13 different values)
                15 (x2)
                19 (x2)
                22 (x3)
                23 (x1)
                21 (x4)
                18 (x4)
                14 (x1)
                17 (x2)
                16 (x1)
                11 (x1)
                7 (x1)
                25 (x1)
                20 (x1)
            senses : array<object> {Book 3 - Hurricane's Howl.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 3 - Hurricane's Howl.system.perception.senses.[]}
                    type : string {Book 3 - Hurricane's Howl.system.perception.senses.[].type} (4 different values)
                        darkvision (x9)
                        tremorsense (x1)
                        low-light-vision (x6)
                        scent (x1)
                    [acuity] : string {Book 3 - Hurricane's Howl.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {Book 3 - Hurricane's Howl.system.perception.senses.[].range} (2 different values)
                        30 (x1)
                        60 (x1)
        [resources] : object {Book 3 - Hurricane's Howl.system.resources}
            [focus] : object {Book 3 - Hurricane's Howl.system.resources.focus}
                max : string {Book 3 - Hurricane's Howl.system.resources.focus.max} (2 different values)
                    2 (x1)
                    3 (x1)
                value : integer {Book 3 - Hurricane's Howl.system.resources.focus.value} (2 different values)
                    2 (x1)
                    3 (x1)
        saves : object {Book 3 - Hurricane's Howl.system.saves}
            fortitude : object {Book 3 - Hurricane's Howl.system.saves.fortitude}
                saveDetail : string {Book 3 - Hurricane's Howl.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Book 3 - Hurricane's Howl.system.saves.fortitude.value} (13 different values)
                    19 (x3)
                    20 (x3)
                    21 (x4)
                    22 (x1)
                    18 (x5)
                    23 (x1)
                    12 (x2)
                    17 (x1)
                    10 (x1)
                    16 (x1)
                    0 (x1)
                    13 (x1)
                    15 (x1)
            reflex : object {Book 3 - Hurricane's Howl.system.saves.reflex}
                saveDetail : string {Book 3 - Hurricane's Howl.system.saves.reflex.saveDetail} (same value: )
                value : integer {Book 3 - Hurricane's Howl.system.saves.reflex.value} (13 different values)
                    15 (x7)
                    21 (x2)
                    24 (x4)
                    16 (x2)
                    17 (x1)
                    18 (x1)
                    12 (x1)
                    22 (x1)
                    14 (x1)
                    9 (x1)
                    20 (x2)
                    0 (x1)
                    25 (x1)
            will : object {Book 3 - Hurricane's Howl.system.saves.will}
                saveDetail : string {Book 3 - Hurricane's Howl.system.saves.will.saveDetail} (same value: )
                value : integer {Book 3 - Hurricane's Howl.system.saves.will.value} (13 different values)
                    14 (x2)
                    17 (x3)
                    23 (x2)
                    18 (x4)
                    20 (x3)
                    12 (x1)
                    21 (x3)
                    8 (x1)
                    19 (x1)
                    16 (x1)
                    7 (x1)
                    0 (x1)
                    15 (x2)
        [skills] : object {Book 3 - Hurricane's Howl.system.skills}
            [athletics] : object {Book 3 - Hurricane's Howl.system.skills.athletics}
                base : integer {Book 3 - Hurricane's Howl.system.skills.athletics.base} (10 different values)
                    18 (x3)
                    21 (x5)
                    26 (x1)
                    24 (x1)
                    19 (x2)
                    16 (x1)
                    17 (x1)
                    22 (x1)
                    8 (x1)
                    15 (x1)
                [special] : array<object> {Book 3 - Hurricane's Howl.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Hurricane's Howl.system.skills.athletics.special.[]}
                        base : integer {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].base} (same value: 12)
                        label : string {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].label} (same value: to High Jump or Long Jump)
                        predicate : array<object> {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate.[]}
                                or : array<string> {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                        action:high-jump (x1)
                                        action:long-jump (x1)
            [intimidation] : object {Book 3 - Hurricane's Howl.system.skills.intimidation}
                base : integer {Book 3 - Hurricane's Howl.system.skills.intimidation.base} (9 different values)
                    16 (x2)
                    18 (x3)
                    19 (x2)
                    24 (x1)
                    22 (x3)
                    12 (x1)
                    20 (x1)
                    14 (x1)
                    21 (x1)
            [stealth] : object {Book 3 - Hurricane's Howl.system.skills.stealth}
                base : integer {Book 3 - Hurricane's Howl.system.skills.stealth.base} (12 different values)
                    14 (x1)
                    24 (x1)
                    20 (x1)
                    16 (x1)
                    15 (x1)
                    18 (x2)
                    23 (x1)
                    12 (x1)
                    9 (x1)
                    22 (x1)
                    25 (x1)
                    21 (x1)
                [special] : array<object> {Book 3 - Hurricane's Howl.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Hurricane's Howl.system.skills.stealth.special.[]}
                        base : integer {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].base} (2 different values)
                            18 (x1)
                            17 (x1)
                        label : string {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].label} (2 different values)
                            while buried in silt (x1)
                            in water (x1)
                        predicate : array<string> {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].predicate.[]} (2 different values)
                                buried-in-silt (x1)
                                terrain:water (x1)
            [survival] : object {Book 3 - Hurricane's Howl.system.skills.survival}
                base : integer {Book 3 - Hurricane's Howl.system.skills.survival.base} (9 different values)
                    15 (x2)
                    25 (x1)
                    20 (x1)
                    14 (x1)
                    17 (x1)
                    19 (x2)
                    16 (x1)
                    21 (x1)
                    18 (x1)
            [acrobatics] : object {Book 3 - Hurricane's Howl.system.skills.acrobatics}
                base : integer {Book 3 - Hurricane's Howl.system.skills.acrobatics.base} (11 different values)
                    20 (x2)
                    25 (x1)
                    16 (x2)
                    21 (x1)
                    10 (x1)
                    19 (x3)
                    14 (x1)
                    7 (x1)
                    23 (x1)
                    15 (x1)
                    22 (x1)
            [thievery] : object {Book 3 - Hurricane's Howl.system.skills.thievery}
                base : integer {Book 3 - Hurricane's Howl.system.skills.thievery.base} (2 different values)
                    20 (x3)
                    19 (x1)
            [deception] : object {Book 3 - Hurricane's Howl.system.skills.deception}
                base : integer {Book 3 - Hurricane's Howl.system.skills.deception.base} (6 different values)
                    21 (x1)
                    24 (x1)
                    16 (x1)
                    20 (x1)
                    22 (x1)
                    15 (x1)
            [religion] : object {Book 3 - Hurricane's Howl.system.skills.religion}
                base : integer {Book 3 - Hurricane's Howl.system.skills.religion.base} (5 different values)
                    22 (x2)
                    25 (x1)
                    18 (x3)
                    21 (x2)
                    10 (x1)
            [society] : object {Book 3 - Hurricane's Howl.system.skills.society}
                base : integer {Book 3 - Hurricane's Howl.system.skills.society.base} (3 different values)
                    22 (x1)
                    20 (x1)
                    19 (x1)
            [occultism] : object {Book 3 - Hurricane's Howl.system.skills.occultism}
                base : integer {Book 3 - Hurricane's Howl.system.skills.occultism.base} (2 different values)
                    20 (x1)
                    22 (x1)
            [nature] : object {Book 3 - Hurricane's Howl.system.skills.nature}
                base : integer {Book 3 - Hurricane's Howl.system.skills.nature.base} (7 different values)
                    18 (x2)
                    19 (x1)
                    8 (x1)
                    14 (x1)
                    17 (x1)
                    15 (x1)
                    22 (x1)
            [crafting] : object {Book 3 - Hurricane's Howl.system.skills.crafting}
                base : integer {Book 3 - Hurricane's Howl.system.skills.crafting.base} (3 different values)
                    22 (x1)
                    23 (x1)
                    12 (x1)
            [diplomacy] : object {Book 3 - Hurricane's Howl.system.skills.diplomacy}
                base : integer {Book 3 - Hurricane's Howl.system.skills.diplomacy.base} (6 different values)
                    18 (x1)
                    20 (x1)
                    14 (x1)
                    22 (x1)
                    15 (x1)
                    19 (x1)
            [arcana] : object {Book 3 - Hurricane's Howl.system.skills.arcana}
                base : integer {Book 3 - Hurricane's Howl.system.skills.arcana.base} (2 different values)
                    16 (x1)
                    13 (x1)
            [medicine] : object {Book 3 - Hurricane's Howl.system.skills.medicine}
                base : integer {Book 3 - Hurricane's Howl.system.skills.medicine.base} (same value: 13)
        traits : object {Book 3 - Hurricane's Howl.system.traits}
            rarity : string {Book 3 - Hurricane's Howl.system.traits.rarity} (3 different values)
                common (x5)
                unique (x9)
                uncommon (x11)
            size : object {Book 3 - Hurricane's Howl.system.traits.size}
                value : string {Book 3 - Hurricane's Howl.system.traits.size.value} (4 different values)
                    med (x16)
                    lg (x6)
                    sm (x2)
                    huge (x1)
            value : array<string> {Book 3 - Hurricane's Howl.system.traits.value}
                Length: min=1 max=5
                Value type: string {Book 3 - Hurricane's Howl.system.traits.value.[]} (27 different values)
        [spellcasting] : object {Book 3 - Hurricane's Howl.system.spellcasting}
            rituals : object {Book 3 - Hurricane's Howl.system.spellcasting.rituals}
                dc : integer {Book 3 - Hurricane's Howl.system.spellcasting.rituals.dc} (same value: 28)
        [creatureType] : string {Book 3 - Hurricane's Howl.system.creatureType} (same value: )
        [statusEffects] : array<> {Book 3 - Hurricane's Howl.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {Book 3 - Hurricane's Howl.type} (2 different values)
        npc (x24)
        hazard (x1)